![]() ![]() This amulet is best in slot and can be beaten by any red equivalent for the spelled. However, the plus one level to all Skill Gems and 30 quality does play a good role increasing our damage. ![]() We mainly use this one for its increased Reservation efficiency. *Next, we have Ashes Of The Stars unique amulet. Ideally, you want both rings to have 20 increased Hatred Aura Effect Corruption. Each Catalyst set up with Elemental Damage Catalyst for near 100 conversion. How did we do that well? We are using two Call Of The Brotherhood Two-Stone Rings. *Alright, we established that we converted our damage from Lightning to Cold. That's even better than dual wielding two void batteries at 12 Power Charges. That's 1 200 decreased Damage from both four weapons. *Now, if you convert all your damage from one type to another you will gain double the benefit from this weapon and we are using two of it with our damage converted to Cold. Maximum it totals out to 300 increased Damage per cap Element. Now, since you can increase your Maximum Resistance as to 90. But for those of you who didn't, this one grants us 20 increase Damage for each Element per one percent Maximum Resistance to that Element above 75 percent. If you have ever played an Aura Stacker, then you should know what this one does. First, we have what's arguably Path of Exile's strongest unique weapon ever and that is Nebulis Void Scepter. *Finally, for Mastery Choices, we have 10 increased Effect of our Auras plus 25 to Critical Strike Multiplier against unique enemies, 15 increase Maximum Shock Effect, eight percent increase damage per Aura or Herald affecting us plus 50 to Maximum Life and 10 increase Maximum Life and that was it for our Passive Tree, Cluster Jewels and Mastery Choices. Notable, this one is required for our specific Aura setup. Aside from it, we have one small Aura Cluster Jewel that adds Introspection. Going this one adds some useful damage notables like Thunderstruck and Doryani's Lesson. *Next, we have one large Cluster Jewel setup. Our three focuses on many things like spell, quick chance and crit, multi Power Charges, Life, Mana, Reservation and other effectiveness and Lightning Damage. *Now, let's take a look at our Passive Tree. The Elemental Shield is also nice although not needed, as we have already kept our Maximum Elemental Resistances and with that we are done with our Ascendancy. In favor of quality of Life improvements in the form of not taking any reflected Elemental Damage. ![]() *Last but not least, we have Bastion of Elements. So, now it applies Chill instead and with this node it can apply Shock again. But, we have converted most of his damage into Cold. This not allows our damage to Inflict Shock just as if it were Lightning type but hold on isn't Divine, either a Lightning skill. If we have hit a unique enemy recently, to be honest, 4 seconds is too much as you are only going to need around one or two seconds to feed most endgame bosses from here. Unlike in previous spells where we took this note for its area of effect bonuses, this time you mostly care about the 30 more Elemental Damage for 4 seconds. *Next, we pass to a Heart of Destruction. And yes, we do have a way to inflict exposure in this build. We inflict to further reduce the Elemental Resistances of affected enemies by another 25 for a total of 35 percent. We are an Elementalist, because we want to deal lots of Elemental Damage in order to do so. In addition, while charging the beam you will be constantly dealing damage to all enemies around you, which enables the skill to clear maps to some degree, all that while being extremely tanky against Elemental Damage. With the spell, you will be spending around one second to charge a Divine Beam that deals up to 23 million damage to enemies in a straight line. The ones that offers high damage allows you to defeat all endgame bosses while on a budget Divine Ire is one of those skills. Some are made for clearing and some are specialized in Single Target Damage. Not all skills in Path of Exile are created equally. ![]()
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